Please note that this tutorial will be using “TypeScript” which allows developers to describe the structure of an object upfront and provides code validation which helps with avoiding type related bugs. The full code used in this tutorial can be found here. Please use this document if you understand how to use the FBLO API but are unsure how to use it to add a load order page to your non-file based mods loading game. This document expects the reader to have read through the primary FBLO documentation here and to be familiar with its serialize/deserialize/validate concepts, as it will not cover these in much detail.
Using the File Based Load Order (FBLO) API to add load ordering to Non-File Based Games Tutorial